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		<title>Random</title>
		<link>http://www.mydvdinsider.com/2011/08/22/random-4/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=random-4</link>
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		<pubDate>Tue, 23 Aug 2011 02:48:15 +0000</pubDate>
		<dc:creator>cbarboza</dc:creator>
				<category><![CDATA[RANDOM]]></category>

		<guid isPermaLink="false">http://www.mydvdinsider.com/?p=9748</guid>
		<description><![CDATA[<a href="http://www.mydvdinsider.com/wp-content/uploads/2011/08/Mr.-Blandings-Builds-His-Dream-House.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/08/Mr.-Blandings-Builds-His-Dream-House-239x300.jpg" alt="" title="Mr. Blandings Builds His Dream House" width="239" height="300" class="alignleft size-medium wp-image-9751" /></a>
<strong> </strong>
<strong> </strong>
<font size="5"><font face="times new roman"><b>Your Ad Movie Here</b>
<strong> </strong>
<strong> </strong>
<font size="4"><font face="times new roman">Season 5 of <a href="http://www.amazon.com/gp/product/B0017JKEL8/ref=as_li_tf_tl?ie=UTF8&#038;tag=mydv-20&#038;linkCode=as2&#038;camp=217145&#038;creative=399373&#038;creativeASIN=B0017JKEL8"><i>Mad Men</i></a>, AMC's Emmy-winning drama about Madison Avenue in the 1960s, won't begin until early 2012. But if you can't wait, there are plenty of movies about advertising types on DVD. Adweek.com recently rated the 25 best advertising movies ever made. <a href="http://www.adweek.com/adfreak/25-best-advertising-movies-ever-made-132318">Take a look</a>.  
<strong> </strong>
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]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mydvdinsider.com/wp-content/uploads/2011/08/Mr.-Blandings-Builds-His-Dream-House.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/08/Mr.-Blandings-Builds-His-Dream-House-239x300.jpg" alt="" title="Mr. Blandings Builds His Dream House" width="239" height="300" class="alignleft size-medium wp-image-9751" /></a><br />
<strong> </strong><br />
<strong> </strong><br />
<font size="6"><font face="times new roman">Your Ad Movie Here<br />
<strong> </strong><br />
<strong> </strong><br />
<font size="4"><font face="times new roman">Season 5 of <a href="http://www.amazon.com/gp/product/B0017JKEL8/ref=as_li_tf_tl?ie=UTF8&#038;tag=mydv-20&#038;linkCode=as2&#038;camp=217145&#038;creative=399373&#038;creativeASIN=B0017JKEL8"><i>Mad Men</i></a>, AMC&#8217;s Emmy-winning drama about Madison Avenue in the 1960s, won&#8217;t begin until early 2012. But if you can&#8217;t wait, there are plenty of movies about advertising types on DVD. Adweek.com recently rated the 25 best advertising movies ever made. <a href="http://www.adweek.com/adfreak/25-best-advertising-movies-ever-made-132318">Take a look</a>.<br />
<strong> </strong><br />
<strong> </strong><br />
<strong> </strong><br />
<strong> </strong><br />
<strong> </strong></p>
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		<title>The Gamer&#8217;s Diary</title>
		<link>http://www.mydvdinsider.com/2011/03/24/bonus-play/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bonus-play</link>
		<comments>http://www.mydvdinsider.com/2011/03/24/bonus-play/#comments</comments>
		<pubDate>Thu, 24 Mar 2011 07:53:11 +0000</pubDate>
		<dc:creator>cbarboza</dc:creator>
				<category><![CDATA[GAMES]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[Super Street Fighter]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.mydvdinsider.com/?p=6589</guid>
		<description><![CDATA[<center><a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/Nintendo-3DS..jpg.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/Nintendo-3DS..jpg.jpg" alt="" title="Nintendo 3DS.jpg" width="275" height="245" class="alignright size-full wp-image-6592" /></a>
<strong></strong>
<strong></strong>
<strong></strong>
<font size="5"><font face="times new roman"><b>72 Hours <font size="4"><font face="times new roman">with the <font size="5"><font face="times new roman">3DS</b>
<strong></strong>
<font size="4"><font face="times new roman">What’s it like holding 3D in the 
palm of your hands for three days? 
Scott Jones finds out.</center>
<strong></strong>]]></description>
			<content:encoded><![CDATA[<p><font size="3"><font face="times new roman">March 23, 2011<br />
<strong></strong><br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/Nintendo-3DS..jpg.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/Nintendo-3DS..jpg.jpg" alt="" title="Nintendo 3DS.jpg" width="512" height="453" class="aligncenter size-full wp-image-6592" /></a><br />
<strong></strong><br />
<center><font size="7"><font face="times new roman">72 Hours <font size="6"><font face="times new roman">with the</center><br />
<center><font size="7"><font face="times new roman"><b>Nintendo 3DS</b></center><br />
<strong></strong><br />
<center><font size="5"><font face="times new roman">What’s it like holding 3D in the palm of your</center><br />
<center>hands for three days? <b>Scott Jones</b> finds out.</center><br />
<strong></strong><br />
<strong></strong></p>
<p>&nbsp; &nbsp; &nbsp; <font size="45"><font face="times new roman">L<font size="4"><font face="times new roman">ast June at the 2010 Electronic Entertainment Expo, a k a  E3, in Los Angeles, Nintendo’s president, Saturo Iwata, spent the final third of the company’s annual press conference discussing their latest invention, the 3DS, a pocket-size game system that displays glasses-free 3D images. Yet Iwata had a problem. Because of the specifications of the technology, he was unable to show off the device’s 3D capabilities on the jumbotron-sized screen in the room.<br />
<strong></strong><br />
What happened next is one of those surreal only-at-E3 moments: several hundred women, dressed identically in black leggings, white shirts and form-fitting black cardigans, poured into the auditorium bearing 3DS units discretely chained to a fashion-forward security belt around their midsections. If you wanted to see a 3DS <a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/Nintendos-E3-announcement.gif"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/Nintendos-E3-announcement-300x200.gif" alt="" title="Nintendo&#039;s E3 announcement" width="390" height="260" class="alignright size-medium wp-image-6594" /></a>in action, you had to talk to one of these women, which was harder than you think, thanks to the stampeding horde of excitable writer types and geeks clamoring to get near them.<br />
<strong></strong><br />
I chose to hold onto my dignity — and my skepticism (which has served me well over the years) — for a little longer.<br />
<strong></strong><br />
There are a lot of people hopping on the 3D bandwagon these days. I’ve gone to plenty of 3D movies in the last year, played videogames on Sony’s 3D televisions and the bottom line is 3D in no tangible way makes stories more engaging or characters less, well, one-dimensional. A good game is a good game; a good movie is a good movie. If anything, 3D gets in the way of my enjoyment of entertainment (see: <a href="http://www.amazon.com/gp/product/B003Y5H51K/ref=as_li_qf_sp_asin_tl?ie=UTF8&#038;tag=mydv-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B003Y5H51K"><i>Sanctum</i></a>) and, for some inexplicable reason, it often leaves a dull, thudding ache behind my right eye.<br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/Scott-Jones.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/Scott-Jones.jpg" alt="" title="Scott Jones" width="180" height="205" class="alignleft size-full wp-image-6659" /></a><br />
Nevertheless, the next day, I reported for my appointment at the Nintendo booth inside L.A.’s Convention Center. I got the chance to personally try the 3DS, which was now chained to a heavy table. My first reaction: Holy shit!<br />
<strong></strong><br />
I’ll be damned, but, true to Iwata’s words, the image literally floated before my eyes and rotated in midair. I thought of Joseph Cornell’s intricate boxes, with all of <a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/3d-movies.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/3d-movies.jpg" alt="" title="3D movies" width="435" height="245" class="alignleft size-full wp-image-6597" /></a>those tiny, tangible objects inside. I thought of the terrarium I’d made in grade school, this miniature ecosystem contained inside a fish bowl covered with a skein of Saran Wrap. Over the next few days, people were forever asking, what was the 3DS like? I answered with the same vaguely poetic response: “It felt like I was holding a little world in my hands.”<br />
<strong></strong><br />
My unshakeable skepticism had been shaken. My soul had been stirred. I’ll never forget that moment. I wondered if Nintendo had ingeniously discovered a viable realm for 3D. Maybe this is where 3D had belonged all along — literally, in my hands instead of on a 40-foot movie screen.<br />
<strong></strong><br />
Nine months later, the <a href="http://www.amazon.com/gp/product/B002I096AA/ref=as_li_tf_tl?ie=UTF8&#038;tag=mydv-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B002I096AA">Nintendo 3DS</a> ($250) arrived on my desk. Would it change the way videogames are played? More importantly: did it still have the ability to stir my soul? Here is a diary of my first 72 hours with the 3DS.<br />
<strong></strong><br />
<b>DAY ONE</b> Thursday, March 17th<br />
<strong></strong><br />
The first thing I notice is the 3DS packaging contains a shocking amount of paperwork. Two, possibly three trees were harmed during the packaging of this device. I’m currently living in multilingual British Columbia, which may explain why my 3DS arrived with three Quick-Start guides (one in English, Spanish and French). Then there’s the Operations Manual, clocking in at an astounding 329 pages! It weighs nearly as much as the 3DS itself.<br />
<strong></strong><br />
For a minute, I picture Chief Brody, in the ship’s mast, aiming his rifle at the scuba tank jammed in the mouth of the approaching Great White. Except instead of a scuba tank it’s this damn Operations Manual that Jaws is chewing on. “Smile, you son-of-a-bitch!”<br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/3432124505_9ca2e19f07.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/3432124505_9ca2e19f07-300x157.jpg" alt="" title="Roy Schneider in &quot;Jaws&quot;" width="300" height="157" class="alignright size-medium wp-image-6608" /></a><strong></strong><br />
As with any portable device fresh from the packaging, the 3DS needs to spend several hours plugged into an outlet before it’s ready to travel. It comes packaged with a charging cradle, a handsome slab of matte-black plastic that the 3DS sits in as it slurps electricity from the wall. The charging cradle is nice and all, but seems a little superfluous to me because I can opt to plug the AC adapter directly into the 3DS. So I automatically place the charging cable where I know it will eventually wind up anyway, in The Drawer Where All Superfluous Pieces of Plastic Go to Live Until I Decide to Move Again.<br />
<strong></strong><br />
For the most part, the 3DS is the same size, weight and shape as the DSi. The biggest cosmetic difference is the larger upper screen (16 x 9). The larger screen is larger because (1) bigger always equals better when it comes to screens, and (2) the 3DS can display movies. In the near future, I’ll be able to use my 3DS to stream content from Netflix, and some of those movie and television titles will be in 3D.<br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/4658774_f520.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/4658774_f520-300x205.jpg" alt="" title="The Nintendo 3DS &quot;3D slider&quot;" width="300" height="205" class="alignleft size-medium wp-image-6610" /></a><strong></strong><br />
Another big change: the rubber analog control nub, or slide pad, on the lower casing. Now gamers have an alternative to the old-fashioned D-pad, which is still present and accounted for. There’s also a “3D slider” next to the upper screen to adjust the amount of 3D I’m in the mood for. Push it all the way up for maximum 3D, or down to turn off the effect.<br />
<strong></strong><br />
I fix a turkey sandwich, return some phone calls. Within a couple of hours, the charging light on the 3DS switches off so I untether it from the wall, and the two of us become one.<br />
<strong></strong><br />
The first order of business is to revisit the 3D effect from nine months earlier to see if it can elicit the same dramatic impact. I pop in <a href="http://www.amazon.com/gp/product/B002I0IVC4/ref=as_li_qf_sp_asin_tl?ie=UTF8&#038;tag=mydv-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B002I0IVC4"><i>Super Street Fighter IV: 3D Edition</i></a> and after 15 or 20 seconds, boom, there’s the game’s logo, hovering in space, about an inch or two off the screen. Yep, there’s that same stomach-flipping-over thrill that I experienced earlier. My unscientific name for this condition is “The Little World Effect.”<br />
<strong></strong><br />
What’s even more impressive is how robust this portable edition of <i>Street Fighter IV</i> is. It’s basically the console version in its entirety. I’ve never seen a portable machine handle a console game before, and handle it so well.<br />
<strong></strong><br />
After a few matches against computer-controlled opponents, I feel an almost uncontrollable urge to show the 3DS to someone who has never seen it. I grab my jacket and head for the EB Games outpost in the nearby Pacific Center Mall on West Georgia Street.<br />
<strong></strong><br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/streetfighteriv.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/streetfighteriv-1024x576.jpg" alt="" title="Street Fighter IV: 3D Edition" width="488" height="274" class="aligncenter size-large wp-image-6612" /></a><strong></strong><br />
The store is unusually empty today. “Is that the 3DS?” says the cashier, a woman in black glasses who vaguely resembles Velma from <a href="http://www.amazon.com/gp/product/B00006HBUA/ref=as_li_qf_sp_asin_tl?ie=UTF8&#038;tag=mydv-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B00006HBUA"><i>Scooby-Doo</i></a>. I hand it to her and tell her to try it out. She’s beaming now, literally jumping up and down. “It’s really in 3D!” she says.<br />
<strong></strong><br />
I encourage her to take it for a test drive while I look around. Like most game stores, this one is absurdly tiny so “looking around” means getting about four or five feet away from her. For some reason — maybe it’s my proximity — Velma seems paralyzed, to the point of being unable to even touch the 3DS. She simply holds it, and looks at the rotating <i>Super Street Fighter IV: 3D Edition</i> logo as if in a trance.<br />
<strong></strong><br />
I ask if she’s planning to get one herself. She frowns. “I can’t afford one,” she says. She considered trading in her DS, but decided against it once she realized the store (the one she works for) would only give her $20 for it.<br />
<strong></strong><br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/ebgames_qjpreviewth.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/ebgames_qjpreviewth-300x199.jpg" alt="" title="EB Games" width="300" height="199" class="alignright size-medium wp-image-6617" /></a>“I can’t let my old DS go for a lousy $20,” she says.<br />
<strong></strong><br />
“You two have been through so much together!”<br />
<strong></strong><br />
“We have!” she says.<br />
<strong></strong><br />
She hands the 3DS back. I clamp it shut and slip it into my pocket. After I walk out, I peer back through the posters hanging on the store’s front windows to see Velma behind the counter, an awestruck expression on her face. I recognize that look. It’s the same one I saw staring back at me in the bathroom mirror at the L.A. Convention Center after I too had first glimpsed the 3DS. It is, I’m convinced, one of those rare pieces of technology that gives people “a moment,” akin, I imagine, to the first time people saw television in the ’50s.<br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/nintendo-3ds-activity-log.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/nintendo-3ds-activity-log.jpg" alt="" title="Nintendo 3DS Activity Log" width="438" height="185" class="alignleft size-full wp-image-6622" /></a><br />
Unfortunately, back at my apartment, after 20 minutes of 3D gameplay on <i>Super Street Fighter IV: 3D Edition</i>, the Little World Effect starts to wear off far quicker than I’d expected. Instead of setting the 3D slider for maximum effect, I find myself toning it down. Then I lower the slider all the way. Pretty soon I’m getting annoyed with the limitations of the 3DS’s directional pad for throwing fireballs and dragon punches, both of which require precise movements and are the foundation on which fighting games are built.<br />
<strong></strong><br />
The game’s developer, Capcom, has included a work-around for this problem: I can simply tap a virtual button on the lower touchscreen to pull off these complex moves. But doing so feels like cheating for some reason.<br />
<strong></strong><br />
Yes, a console-caliber game is crammed into a diminutive handheld. Unfortunately, without console-caliber controls, actually playing <i>Street Fighter</i> on the 3DS turns out to be about as much fun as attempting to eat miso soup with a fork. You could do it, but why would you?<br />
<strong></strong><br />
It’s getting late. Before shutting down the 3DS for the night, and plugging it into a nearby outlet so that it can sate its forever-hungry batteries (using the 3D effect apparently drains the batteries quicker), I discover a built-in user mode called “Activity Log.” It keeps track of the games I’ve played that day (SSFIV: 3 hours, 42 minutes) and more interestingly, the number of steps I took. My walk to the game store and back registered 6,742 steps.<br />
<strong></strong><br />
I love having this mundane activity, previously known as “a walk to the game store,” defined with such certainty. I feel oddly proud of this number. I think, <a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/3DS-charging.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/3DS-charging-300x199.jpg" alt="" title="3DS charging" width="300" height="199" class="alignright size-medium wp-image-6655" /></a>“If only I brought the 3DS to the grocery store earlier today.” I think, “If only I’d brought it with me when I went to buy cat litter. I would have easily reached 7,000 steps….”<br />
<strong></strong><br />
I fall asleep that night, the 3DS on the nightstand next to me, its colored lights in “sleep mode” blinking slowly like a tiny 747.<br />
<strong></strong><br />
<b>DAY TWO</b> Friday, March 18th<br />
<strong></strong><br />
I’ve been moving through the process of buying an apartment here in Vancouver, which means I have to go to the bank today to see William. He’s my account manager. Since the bank is one of the first places you go when you move someplace, William was one of the first people I met in Canada. He’s a nice guy who speaks with an Eastern European accent and wears tiny glasses and unremarkable ties. Like me, William’s a gamer, so I brought the 3DS along to (1) gauge his reaction, and (2) see how many steps it takes to get to the bank. The answer: 3,042.<br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/World-of-Warcraft.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/World-of-Warcraft-1024x768.jpg" alt="" title="World of Warcraft" width="427" height="320" class="alignleft size-large wp-image-6626" /></a><strong></strong><br />
William is a staunch PC gamer, very much into <a href="http://www.amazon.com/gp/product/B002I0HKIU/ref=as_li_qf_sp_asin_tl?ie=UTF8&#038;tag=mydv-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B002I0HKIU"><i>World of Warcraft</i></a> and large-scale MMO’s. So, not surprisingly, he’s fairly underwhelmed. “That seems pretty cool,” he says nonchalantly, before sliding it back across the desk.<br />
<strong></strong><br />
With my banking finished, I pack up the 3DS and head for a meeting with my real estate agent, Shelly, at a local coffee shop (2,112 steps away from the bank) so I can hand over a deposit check for the apartment. Shelly is sitting at the counter with an awkwardly tall teenager. “This is Bruce,” she says. Bruce is one of Shelly’s pseudo step kids (pseudo because she’s not married to Bruce’s dad yet, though they’re engaged). Bruce’s handshake has the two qualities of all handshakes by overly tall, awkward teens: weak and damp. His cheeks are red. His head is large and round. He looks like a moon wearing rouge.<br />
<strong></strong><br />
I think to myself, “I’ll show Bruce the 3DS and blow his brain right through his skull with this dazzling display of technology from the future.” Before handing over the deposit check for the apartment to Shelly, I say, “I’ve got something here that Bruce might be interested in.” I fish the 3DS out of my pocket, open it up to <i>Street Fighter IV</i>, and hand it to Bruce. I slowly step back, prepared to shield myself from the brain explosion that’s about to happen.<br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/RealD-Glasses.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/RealD-Glasses-300x135.jpg" alt="" title="RealD-Glasses" width="300" height="135" class="alignleft size-medium wp-image-6650" /></a><strong></strong><br />
Bruce takes the device reluctantly, as if I’ve offered him a gnawed-on chicken bone instead of a nifty new way to play videogames. “It’s called a 3DS,” I tell him, speaking slowly, as if he were deaf. “It’s capable of producing 3D graphics,” and I pause here for dramatic effect, “<i>without having to wear any special eyewear</i>.”<br />
<strong></strong><br />
Shelly looks over Bruce’s shoulder. “It just looks kind of blurry to me,” she says.<br />
<strong></strong><br />
I explain that you have to be looking at the 3DS straight on for the effect to work. Which is true. During my more heated <i>Street Fighter</i> battles the previous evening, an inadvertent tilt would make the crisp, clean graphics suddenly appear as if I were playing the game through a Crisco-coated window.<br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/Linda-Cardellini-as-Velma-in-the-2002-movie-Scooby-Doo.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/Linda-Cardellini-as-Velma-in-the-2002-movie-Scooby-Doo-206x300.jpg" alt="" title="Linda Cardellini as Velma in the 2002 movie &quot;Scooby-Doo&quot;" width="206" height="300" class="alignright size-medium wp-image-6630" /></a><strong></strong><br />
Shelly looks at it from a new angle. “OK, I can see it now. Kind of. It’s cool, right Bruce?”<br />
<strong></strong><br />
Bruce’s head is most definitely not blown clean off. Like Velma at the game store, Bruce seems to be afraid to even touch the 3DS. He fools with a few buttons, like he’s trying to humor me then hands it back, mumbling “Thanks.”<br />
<strong></strong><br />
“When does that thing come out?” Shelly asks. I tell her it’s in stores next Sunday. She turns to Bruce. “See? You played something that isn’t even out yet. How cool is that?”<br />
<strong></strong><br />
Bruce shrugs, smiles weakly and generally seems greatly pained by this entire interaction. “Maybe it was too much for him,” I tell myself after they’re gone. He was probably just overwhelmed. I mean it does seem like witchcraft the first time you see it. Maybe Bruce has a fear of witchcraft. Or maybe he’s a socially awkward teen wrestling with the idea of a step mom and is not in the mood to meet a strange <a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/Vancouver-downtown-at-night2.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/Vancouver-downtown-at-night2.jpg" alt="" title="Vancouver downtown at night2" width="360" height="270" class="alignleft size-full wp-image-6644" /></a>man who carries around videogame devices in his pocket.<br />
<strong></strong><br />
Or maybe Bruce, being a jaded teen and therefore an ambassador of the “next generation,” simply does not give a rat’s ass about the 3DS.<br />
<strong></strong><br />
Whatever it was, it wasn’t the reaction I’d hoped for. The 3DS and I move on with our day. I comfort myself by taking a couple of gratuitous spins around the block, adding another 1,992 steps to my Activity Log.<br />
<strong></strong><br />
<b>DAY THREE</b> Saturday, March 19th<br />
<strong></strong><br />
I kick off my third day with the 3DS by fixing myself a cup of coffee then creating a Mii, one of those caricatures that were previously exclusive to <a href="http://rcm.amazon.com/e/cm?t=mydv-20&#038;o=1&#038;p=8&#038;l=as1&#038;asins=B0045F8QDE&#038;ref=tf_til&#038;fc1=000000&#038;IS2=1&#038;lt1=_blank&#038;m=amazon&#038;lc1=0000FF&#038;bc1=000000&#038;bg1=FFFFFF&#038;f=ifr">the Wii</a>, Nintendo’s popular home videogame console. The Mii creation process is similar to the Wii, with one grand exception: I can snap a photo of myself using one of the two built-in cameras on the 3DS and, voila, model a Mii after me.<br />
<strong></strong><br />
Unfortunately, the Mii created for me based on this morning’s photo looks more like Mia Farrow, so I still have to get into the Mii creation menus and submenus.<br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/MiiMaker.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/MiiMaker-247x300.jpg" alt="" title="MiiMaker" width="247" height="300" class="alignleft size-medium wp-image-6632" /></a><strong></strong><br />
Once I’m satisfied with my Mii, he’s promptly banished to a virtual purgatory known as the Mii Plaza, where he’ll stand in place and occasionally sneeze and yawn until further notice. I feel sort of terrible for my Mii, being alone in that cold, empty place where the same annoying loop of music plays endlessly. My Mii will remain alone until I share my “friend code,” a seemingly endless string of digits that people must exchange in the name of sharing Miis and making your 3DSs communicate. I try to send my code to a friend in New York, who also has a 3DS. But I mistype the friend code not once but twice before finally giving up for the day. “Looks like you’re spending the night alone again, Mii friend, and I snap the 3DS shut.<br />
<strong></strong><br />
A little later, I meet two friends, Jason and Lisa, for a late lunch at a cafe on Hastings Street (574 steps from my apartment). Jason works as a technical artist for a game development company in B.C.; Lisa works for Pixar.<br />
<strong></strong><br />
Lisa glances at the 3DS for a second before handing it back. “Huh,” she says. Lisa isn’t much of a gamer, so I’m not terribly shocked. Jason, on the other hand, is a gamer. He experiences The Moment. “I can definitely see it,” he says. But then proceeds to fumble with the 3DS. He doesn’t know which of the unit’s face buttons <a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/3DS-game-controls.png"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/3DS-game-controls-227x300.png" alt="" title="3DS game controls" width="284" height="375" class="alignright size-medium wp-image-6665" /></a>do what, so I watch as he gives up on the buttons altogether and proceeds to tap his fingers on the upper non-touch-sensitive screen, hoping for an iPhone-like response. I explain that only the bottom screen is touch-sensitive.<br />
<strong></strong><br />
As I watch him struggle with the 3DS, trying to get it to do what he wants, I’m reminded of how spoiled we’ve all been by Apple products. There’s something that’s inelegant and still stubbornly old school about the 3DS with its eight buttons, dual screens, multiple ports, slots and strange markings. Example of a strange marking: it says “4.6V = IN” on the back of my 3DS.<br />
<strong></strong><br />
Jason finally manages to play a game called <i>Face Raiders</i>, a comes-with diversion that lets you take a snapshot of your face then transforms your visage into an incoming fleet of cackling enemies that you must defeat with what appear to be virtual ping-pong balls. You have to physically turn in your chair (the 3DS has an accelerometer and gyroscope) while viewing the environment around you through the device’s exterior camera.<br />
<strong></strong><br />
Looking to everyone in the restaurant like a crazy person, Jason physically spins in place while holding the 3DS in front of him, as versions of his face fly at him onscreen from all directions: from the baked goods counter, from the booth next to us, from the kitchen. He defeats them with the ping-pong balls by pressing the A-button repeatedly. I notice a smile. He seems to be enjoying himself.<br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/Face-Raiders.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/Face-Raiders-300x180.jpg" alt="" title="Face Raiders" width="300" height="180" class="alignleft size-medium wp-image-6634" /></a><br />
When he’s finished, I ask him what he thinks. “How much did it cost?” he asks. I tell him it was free, part of the 3DS’s pack-in software.<br />
<strong></strong><br />
“Then I like it,” he says, “since it’s free. But I’m not sure I’d pay for it.”<br />
<strong></strong><br />
He’s right. There is something sort of junky and tech demo-ish about <i>Face Raiders</i>. It has the lowbrow appeal of an iPhone app. The game holds your attention for a couple of minutes, before whatever charm it has begins to wear off. Which brings me to a larger concern with the 3DS: that it&#8217;s merely a neat trick, a technological sleight of hand. It does have some cool add-ons, including a new friend codes system that lets you view who&#8217;s online and what they&#8217;re playing. And &#8220;StreetPass,&#8221; which, when activated, allows you swap game data and player info with passing strangers. And it&#8217;s possible that game publishers will be able to harness the system&#8217;s strengths to create some amazing entertainment. But it&#8217;s not the revolutionary device that, say, the iPhone was. At least not yet anyway.<br />
<strong></strong><br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/StreetPass.png"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/StreetPass.png" alt="" title="StreetPass" width="414" height="281" class="alignright size-full wp-image-6674" /></a>What makes the iPhone an indispensable part of my life is not the 99-cent apps that make lightsaber sounds or show me what I’d look like if I weighed 400 pounds; it’s that the tiny device ties me to email, Twitter, Facebook, the Internet and — least importantly — it lets me make and receive phone calls.<br />
<strong></strong><br />
Without those intrinsic ties, without connecting me to the information I want and need about the world around me and the people I care about, gadgets never transcend their gadget status. Their appeal is always short-lived.<br />
 <strong></strong><br />
So it’s not surprising that after three full days with the 3DS, it’s the almost negligible Activity Log, and in particular the built-in pedometer aspect called Steps, that’s gotten its hooks into me more than the 3D capabilities or any of the launch titles. After the “wow” fades — and it always does — it’s Steps that I keep referring to because it’s real information. It connects me to the ground beneath my feet. It tells me something tangible about myself, and who I am, and how I move through the world.<br />
 <strong></strong><br />
More and more, it looks like the era of the big handheld videogame system is ending. Again, blame the iPhone/iPad. But when I’m on the go — whether I’m hoping in a taxi or waiting in line at the supermarket — all I’m looking for is a distraction for a few moments. I don’t think I want or need a game like <a href="http://www.amazon.com/gp/product/B003IOGPAO/ref=as_li_qf_sp_asin_tl?ie=UTF8&#038;tag=mydv-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B003IOGPAO"><i>Okamiden</i></a>, that takes 25 hours to finish.<br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/The-Legend-of-Zelda.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/The-Legend-of-Zelda-135x300.jpg" alt="" title="The Legend of Zelda" width="123" height="270" class="alignleft size-medium wp-image-6685" /></a><strong></strong><br />
There was a time when I would have happily consumed <i>Okamiden</i> or the latest <a href="http://www.amazon.com/gp/product/B001TOQ8UW/ref=as_li_qf_sp_asin_tl?ie=UTF8&#038;tag=mydv-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B001TOQ8UW"><i>Legend of Zelda</i></a> or <a href="http://www.amazon.com/gp/product/B002I0EH6I/ref=as_li_qf_sp_asin_tl?ie=UTF8&#038;tag=mydv-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B002I0EH6I"><i>Dragon Quest</i></a>. As much as it saddens me to say, I think that time has passed. Like an overeater who’s had his stomach stapled, I simply no longer have the appetite (not to mention the freedom or ability) to consume these time sucks anymore.<br />
 <strong></strong><br />
So what can the 3DS really do for me? And what does the future of handheld gaming look like? Those are tough questions to answer. For now, the 3DS will stay on my person, not only because I love that first impression — seeing that moment when the Little World Effect takes hold on people — but also because I need to know how many steps there are between where I am and wherever it is I’m going. I guess that&#8217;s what you&#8217;d call progress.  ⏏<br />
<strong></strong><br />
<strong></strong><br />
<strong></strong><br />
<strong></strong></p>
]]></content:encoded>
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		<title>Random</title>
		<link>http://www.mydvdinsider.com/2011/03/08/random-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=random-2</link>
		<comments>http://www.mydvdinsider.com/2011/03/08/random-2/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 23:33:26 +0000</pubDate>
		<dc:creator>cbarboza</dc:creator>
				<category><![CDATA[RANDOM]]></category>
		<category><![CDATA[Jackass 3]]></category>

		<guid isPermaLink="false">http://www.mydvdinsider.com/?p=6186</guid>
		<description><![CDATA[<a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/IMG_6833.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/IMG_6833-200x300.jpg" alt="" title="Jackass 3 Blu-Ray and DVD Event" width="175" height="250" class="alignleft size-medium wp-image-6188" /></a><font size="4"><font face="times new roman">
<b>Party like a Jackass</b>
<strong></strong>
<font size="3"><font face="times new roman">Kat Von D, Tony Hawk and other red carpet guests got a taste of what it’s like to be a real jackass Monday night when they joined the <a href="http://www.amazon.com/gp/product/B004R1ZZJE?ie=UTF8&#038;tag=mydv-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B004R1ZZJE"><i>Jackass 3</i></a> crew  (Johnny Knoxville, Steve-O, Bam Margera, Ryan Dunn, Jason “Wee Man” Acuna, Preston Lacy, Chris Pontius, Ehren McGhehey and director Jeff Tremaine) at the launch party for the movie’s Blu-ray and DVD. The event at Paramount Studios in Hollywood let partygoers sample Jackass-like activities such as sumo wrestling with an actual sumo wrestler, a Velcro wall, Euro bungee and Wrecking Ball. Luckily, there were no reported injuries — or people getting whacked in the face by a giant, spring-loaded rubber hand. The <i>Jackass 3</i> Blu-ray/DVD, out now, includes two versions of the movie: unrated and theatrical.
<strong></strong>]]></description>
			<content:encoded><![CDATA[<p><font size="3"><font face="times new roman">March 8, 2011<br />
<strong></strong><br />
<strong></strong><br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/IMG_6833.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/IMG_6833-200x300.jpg" alt="" title="Jackass 3 Blu-Ray and DVD Event" width="200" height="300" class="alignleft size-medium wp-image-6188" /></a><br />
<font size="6"><font face="times new roman"><center>Party like a Jackass</center><br />
<strong></strong><br />
<strong></strong></p>
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<p>&nbsp; &nbsp; <font size="4"><font face="times new roman">Kat Von D, Tony Hawk and other red carpet guests got a taste of what it’s like to be a real jackass Monday night when they joined the <a href="http://www.amazon.com/gp/product/B004R1ZZJE?ie=UTF8&#038;tag=mydv-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B004R1ZZJE"><i>Jackass 3</i></a> crew  (Johnny Knoxville, Steve-O, Bam Margera, Ryan Dunn, Jason “Wee Man” Acuna, Preston Lacy, Chris Pontius, Ehren McGhehey and director Jeff Tremaine) at the launch party for the movie’s Blu-ray and DVD. The event at Paramount Studios in Hollywood let partygoers sample Jackass-like activities such as sumo wrestling with an actual sumo wrestler, a zip line, a Velcro wall, Euro bungee and Wrecking Ball. Luckily, there were no reported injuries — or people getting whacked in the face by a giant, spring-loaded rubber hand. The <i>Jackass 3</i> Blu-ray/DVD, out now, includes two versions of the movie: unrated and theatrical.<br />
<strong></strong><br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<i>— Craigh Barboza</i><br />
<strong></strong><br />
<strong></strong><br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2011/03/IMG_6908.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/IMG_6908-300x203.jpg" alt="" title="Tony Hawk" width="300" height="203" class="alignleft size-medium wp-image-6189" /></a><ahref="http://www.mydvdinsider.com/wp-content/uploads/2011/03/IMG_7429.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2011/03/IMG_7429-300x199.jpg" alt="" title="Jason &quot;Wee Man&quot; Acuna" width="300" height="199" class="alignleft size-medium wp-image-6190" /></a></p>
<p><strong></strong></p>
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		<title>GAMES</title>
		<link>http://www.mydvdinsider.com/2010/10/26/games-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=games-2</link>
		<comments>http://www.mydvdinsider.com/2010/10/26/games-2/#comments</comments>
		<pubDate>Tue, 26 Oct 2010 16:39:55 +0000</pubDate>
		<dc:creator>cbarboza</dc:creator>
				<category><![CDATA[GAMES]]></category>
		<category><![CDATA[007]]></category>
		<category><![CDATA[Blood Stone]]></category>
		<category><![CDATA[Bruce Feirstein]]></category>
		<category><![CDATA[game writer]]></category>
		<category><![CDATA[GoldenEye 007]]></category>
		<category><![CDATA[James Bond]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.mydvdinsider.com/?p=2531</guid>
		<description><![CDATA[<strong> </strong>
<a href="http://www.mydvdinsider.com/wp-content/uploads/2010/10/6048_07_0007_20100720-apd13.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2010/10/6048_07_0007_20100720-apd13-300x168.jpg" alt="" title="6048_07_0007_20100720-apd13" width="300" height="207" class="alignright size-medium wp-image-2532" /></a>
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<font size="5"><font face="times new roman"><strong>Grab your controllers. Bond is back. </strong>
<strong></strong>
<font size="4"><font face="times new roman">Forget the Bond 23 movie, currently on hold. If you’re a 007 fan and want to get into some ridiculously killer superspy action, we’ve got intel on not one but two Bond videogames, out next week.  
<strong></strong>]]></description>
			<content:encoded><![CDATA[<p><font size="3"><font face="times new roman">&nbsp;October 25, 2010<br />
<strong> </strong><br />
<strong> </strong><br />
<strong> </strong><br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2010/10/Bond-art-1.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2010/10/Bond-art-1.jpg" alt="" title="Bond art 1" width="528" height="396" class="aligncenter size-full wp-image-2533" /></a><strong></strong><br />
<strong></strong><br />
<center><font size="5"><font face="times new roman"><strong><big>Grab your controllers. Bond is back.</big></center></strong></span></span><br />
<strong></strong><br />
<center><font size="5"><font face="times new roman">Forget the Bond 23 movie. If you’re a 007 fan
<div style=”height:20px;”></div>
<p>and fancy some ridiculously killer superspy action,
<div style=”height:20px;”></div>
<p>we’ve got intel on two new videogames from
<div style=”height:20px;”></div>
<p>Activision. Our contact is Bond screenwriter
<div style=”height:20px;”></div>
<p>Bruce Feirstein, who recently tapped out a
<div style=”height:20px;”></div>
<p>2010 version of the classic first-person shooter
<div style=”height:20px;”></div>
<p><i>GoldenEye 007</i> for the Wii — and an all-new
<div style=”height:20px;”></div>
<p>chapter, <i>Blood Stone</i>, for the PS3, 360 and DS.</center><br />
<strong></strong><br />
<center><font size="4"><font face="times new roman">By CRAIGH BARBOZA</span></center><br />
<strong></strong><br />
<font size="4"><font face="times new roman"><br />
<strong></strong><strong></strong><br />
<strong>You were one of the screenwriters on <i>GoldenEye</i>, the 1995 film starring Pierce
<div style=”height:20px;”></div>
<p>Brosnan that brought the Bond series back from the dead. It was a big hit but
<div style=”height:20px;”></div>
<p>probably not as big as the N64 game adaptation, <i>GoldenEye 007</i>, from 1997.
<div style=”height:20px;”></div>
<p>Does it surprise you that more people probably think of the game first?</strong><br />
<strong></strong><br />
<strong></strong><br />
Yes, I’m surprised at the affection and the loyalty that fans have to the <i>GoldenEye</i>
<div style=”height:20px;”></div>
<p> game. I shouldn’t be, though. A few years after the movie came out I went to
<div style=”height:20px;”></div>
<p>a friend’s house where his two daughters were playing the <i>GoldenEye</i> game and that
<div style=”height:20px;”></div>
<p>was the girls’ entry into Bond. He told me the number of hours he’d spent playing
<div style=”height:20px;”></div>
<p>this game with them. Then over the past couple of months, as it was announced that
<div style=”height:20px;”></div>
<p>we were coming out with a new 2010 version of <i>GoldenEye</i>, I kept meeting people
<div style=”height:20px;”></div>
<p>who told me how many hours they had spent playing it when they were kids, how
<div style=”height:20px;”></div>
<p>large it loomed in their lives and how much they adored it.<br />
<strong></strong><br />
<strong></strong><br />
It’s funny because that weighed on <i>all</i> of us, the responsibility we had to try to
<div style=”height:20px;”></div>
<p>deliver something that was new and unique and equally as riveting as that
<div style=”height:20px;”></div>
<p>first game. </p>
<p><a href="http://www.mydvdinsider.com/wp-content/uploads/2010/10/Feirstein-Sept-2010-headshot.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2010/10/Feirstein-Sept-2010-headshot-216x300.jpg" alt="" title="Feirstein Sept 2010 headshot" width="216" height="300" class="alignright size-medium wp-image-2540" /></a><br />
<strong></strong><br />
<strong>A lot has changed since the mid-’90s. What
<div style=”height:20px;”></div>
<p>kind of world does the new <i><a href="http://www.amazon.com/James-Bond-007-GoldenEye-Controller-Nintendo/dp/B003O6FW6E/ref=sr_1_1?ie=UTF8&#038;s=videogames&#038;qid=1288125361&#038;sr=8-1-catcorr">GoldenEye</a></i> game
<div style=”height:20px;”></div>
<p>take place in?</strong><br />
<strong></strong><br />
<strong></strong><br />
It takes place in a completely contemporary world.
<div style=”height:20px;”></div>
<p>As is always the case with Bond — with
<div style=”height:20px;”></div>
<p>everything he’s ever done since 1962, the games,
<div style=”height:20px;”></div>
<p>the adventures — he lives in the real world. So
<div style=”height:20px;”></div>
<p>now the threats out there are more amorphous. It’s
<div style=”height:20px;”></div>
<p>not like the old days when it was the Russians.<br />
<strong></strong><br />
<strong></strong><br />
In the movie, the Zukovsky character is an ex-KGB agent who owns a nightclub in
<div style=”height:20px;”></div>
<p>Moscow. Well, in the world of Roman Abramovich and Russian spies running
<div style=”height:20px;”></div>
<p>around New York City with Louis Vuitton handbags [laughs], we updated the
<div style=”height:20px;”></div>
<p>Zukovsky character — this black marketeer who was part of the Russian
<div style=”height:20px;”></div>
<p>military at one time — and we made him a nightclub owner in Barcelona. It’s a
<div style=”height:20px;”></div>
<p>different world.<br />
<strong></strong><br />
<strong></strong><br />
Fifteen years ago, we had a sequence where a helicopter is stolen from a French
<div style=”height:20px;”></div>
<p>frigate in Monaco. Well, the world has become so aware of the way arms are traded
<div style=”height:20px;”></div>
<p>and the rise of places like Dubai that we moved that scene to the Dubai arms fair.
<div style=”height:20px;”></div>
<p>You contemporize the whole thing. There’s actually a line in the game, do you
<div style=”height:20px;”></div>
<p>remember George Bush’s line after Katrina: “You’re doing a heck of a job,
<div style=”height:20px;”></div>
<p>Brownie”? [President Bush’s now-infamous praise of his FEMA director, Michael
<div style=”height:20px;”></div>
<p>Brown.] Well, at one point, just before all mayhem breaks loose at the arms fair, the
<div style=”height:20px;”></div>
<p>security head turns to one of his charges and says, “You’re doing a heck of a job
<div style=”height:20px;”></div>
<p>there, Brownie.”<br />
<strong></strong><br />
<strong></strong><br />
And, please, full stop. That isn’t a knock on Bush. You must put that in that I said,
<div style=”height:20px;”></div>
<p>“That is not a knock on Bush.” It was just about contemporizing it.<br />
<strong></strong><br />
<strong></strong><br />
<strong>What is Bond doing at the arms fair?</strong><br />
<strong></strong><br />
<strong></strong><br />
Bond has been sent to the arms fair by MI-6.  He’s told that there’s a going to be an
<div style=”height:20px;”></div>
<p>EMP hardened helicopter on display there that the bad guys have been trying to get
<div style=”height:20px;”></div>
<p>ahold of. The chopper is hardened against an electromagnetic pulse — a blast that
<div style=”height:20px;”></div>
<p>fries all electronics. MI-6 also believes the bad guys may be en route, to try to steal
<div style=”height:20px;”></div>
<p>it. So Bond goes to the arms fair to warn the security chief about what he’s learned,
<div style=”height:20px;”></div>
<p>and to make sure that no one can steal it. When Bond arrives at the arms fair, he’s
<div style=”height:20px;”></div>
<p>greeted by the head of security, who reassures him that everything is under control,
<div style=”height:20px;”></div>
<p>as they walk pass all sorts of next-gen high-tech weaponry.<br />
<strong></strong><br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2010/10/goldeneye.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2010/10/goldeneye.jpg" alt="" title="goldeneye" width="575" height="300" class="aligncenter size-full wp-image-2545" /></a><br />
<strong>Does the player actually get to use any of this weaponry?</strong><br />
<strong></strong><br />
<strong></strong><br />
No. Before Bond has a chance to test out any of the weaponry, the arms fair comes
<div style=”height:20px;”></div>
<p>under attack from the bad guys, trying to steal the chopper. Bond battles them with
<div style=”height:20px;”></div>
<p>his wits, his gun and his physical prowess.<br />
<strong></strong><br />
<strong></strong><br />
<strong>Is any of this new hardware, like the lethal mini-copter, based on real weapons?</strong><br />
<strong></strong><br />
<strong></strong><br />
The things you see in the game — and the Bond films, for that matter — are all
<div style=”height:20px;”></div>
<p>based in reality. The American DARPA program [the Defense Advanced Research
<div style=”height:20px;”></div>
<p>Projects Agency] is a treasure trove for this stuff: invisibility cloaking, drones, all
<div style=”height:20px;”></div>
<p>sorts of badass weaponry. A lot of it shows up on YouTube.<br />
<strong></strong><br />
<strong></strong><br />
I’ll tell you a funny story. During the making of <i><a href="http://www.amazon.com/World-Not-Enough-Pierce-Brosnan/dp/B000NIBURQ/ref=sr_1_1?ie=UTF8&#038;s=dvd&#038;qid=1288125589&#038;sr=8-1-catcorr">The World Is Not Enough</a></i>, I flew
<div style=”height:20px;”></div>
<p>out of London to meet someone in Rome. On the plane I was doing research,
<div style=”height:20px;”></div>
<p>studying Jane’s guide to Nuclear, Biological and Chemical — because that’s what
<div style=”height:20px;”></div>
<p>you looked at in those days. So I have this book opened on my tray table and I’m
<div style=”height:20px;”></div>
<p>looking at various weapons, thinking about how we can use them and, of course,
<div style=”height:20px;”></div>
<p>when I get off the plane I then proceed to spend four hours [laughs] with Italian
<div style=”height:20px;”></div>
<p>security who want to find out, “Why are you reading about nuclear and biological
<div style=”height:20px;”></div>
<p>weapons?” When I said, “I’m writing a James Bond movie,” they just laughed. That
<div style=”height:20px;”></div>
<p>was insane. Come on. Tell us the truth. Who are you and what are you doing?<br />
<strong></strong><br />
<strong></strong><br />
<strong>I bet that was the last time you did that.</strong><br />
<strong></strong><br />
<strong></strong><br />
Yeah, I don’t do that anymore. But one of the fun things about working on Bond is
<div style=”height:20px;”></div>
<p>that you keep a file of the kinds of weapons you’d like to use and the buildings
<div style=”height:20px;”></div>
<p>you’d like to blow up.<br />
<strong></strong><br />
<strong></strong><br />
For years, there was the Icehotel [the hotel in arctic Sweden that was the inspiration
<div style=”height:20px;”></div>
<p>for the Ice Palace in <i><a href="http://www.amazon.com/Die-Another-Day-Halle-Berry/dp/B001EDVNNU/ref=sr_1_1?s=dvd&#038;ie=UTF8&#038;qid=1288125640&#038;sr=1-1">Die Another Day</a></i>]. You know wherever you see a sort of
<div style=”height:20px;”></div>
<p>fabulous building, one of the first things you think is, Hm, I gotta set an action
<div style=”height:20px;”></div>
<p>sequence in there. All the action writers in Hollywood, we’re all looking for things
<div style=”height:20px;”></div>
<p>to use and places to stage a great high-wire action moment. I just read a screenplay
<div style=”height:20px;”></div>
<p>that had an action sequence in the CCTV Building; that’s the building in Beijing that
<div style=”height:20px;”></div>
<p>looks like a strange trapezoid. Other action writers I talk to, we all kid each other
<div style=”height:20px;”></div>
<p>like, What have you thought about blowing up today?<br />
<strong></strong><br />
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<strong></strong><br />
<strong>Another big change in the new <i>GoldenEye</i> is the substitution of Daniel Craig
<div style=”height:20px;”></div>
<p>for Brosnan. How exactly does Craig’s reinterpretation of Bond manifest itself
<div style=”height:20px;”></div>
<p>in the new game?</strong><br />
<strong></strong><br />
<strong></strong><br />
Craig is a darker, leaner, meaner Bond. Every Bond, in some way, is representative
<div style=”height:20px;”></div>
<p>of the period. You look at Roger Moore. When we were in a space race and Roger
<div style=”height:20px;”></div>
<p>Moore was quippy and saying things like, “I’m about to attempt re-entry.” Then you
<div style=”height:20px;”></div>
<p>go into Timothy Dalton, who is actually dealing in the final run up to the Cold War.
<div style=”height:20px;”></div>
<p>He’s very much of his time. Then Pierce comes along and is the first post-Cold War
<div style=”height:20px;”></div>
<p>Bond. Now we have Daniel Craig, who’s created a Bond, who much more
<div style=”height:20px;”></div>
<p>accurately represents the period we are in where the threats are not as clear and the
<div style=”height:20px;”></div>
<p>enemy is not located in one city or one country.<br />
<strong></strong><br />
<strong></strong><br />
In some ways we’re in a more serious period than the Roger Moore era. So to
<div style=”height:20px;”></div>
<p>Daniel Craig’s great credit, he created a Bond that reflects the period we are in, and
<div style=”height:20px;”></div>
<p>how that manifests itself in the game is that you don’t have Bond making a lot of
<div style=”height:20px;”></div>
<p>quips and you have a character who can take punishment and dish out punishment
<div style=”height:20px;”></div>
<p>and is much more serious.<br />
<strong></strong><br />
<strong></strong><br />
<strong>What makes Agent 007 a great videogame character?</strong><br />
<strong></strong><br />
<strong></strong><br />
There’s an old saying that goes back to Sean Connery, which is “every man wants to
<div style=”height:20px;”></div>
<p>be James Bond and every woman wants to be with him” and to give the player the
<div style=”height:20px;”></div>
<p>opportunity to be this legendary spy and to go on these adventures is a great thrill.
<div style=”height:20px;”></div>
<p>And I think whether it was those two 10-year-old girls playing the original
<div style=”height:20px;”></div>
<p><i>GoldenEye</i> game 14 years ago or, hopefully, new players today that excitement
<div style=”height:20px;”></div>
<p>remains.<br />
<strong></strong><br />
<strong></strong><br />
Part of what it is, is that Bond is a character that’s deeply embedded in all of our
<div style=”height:20px;”></div>
<p>cultures, not just American culture. It’s the lone warrior out to vanquish [an evil
<div style=”height:20px;”></div>
<p>empire] or save a nation. You find that in Greek mythology. You find it in Roman
<div style=”height:20px;”></div>
<p>mythology. You find it in Chinese stories, where the lone warrior is being sent out to
<div style=”height:20px;”></div>
<p>avenge the Emperor. You find it in Japanese samurai stories. The underpinning of
<div style=”height:20px;”></div>
<p>the character cuts across all cultures.<br />
<strong></strong><br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2010/10/goldeneye_bed.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2010/10/goldeneye_bed.jpg" alt="" title="goldeneye_bed" width="320" height="240" class="alignleft size-full wp-image-2548" /></a><br />
<strong>What you don’t see in videogames
<div style=”height:20px;”></div>
<p>is Bond the lady-killer. That’s not
<div style=”height:20px;”></div>
<p>really something games explore.
<div style=”height:20px;”></div>
<p>But it’s such a key aspect of the
<div style=”height:20px;”></div>
<p>character.</strong><br />
<strong></strong><br />
<strong></strong><br />
At their primary best, I think games
<div style=”height:20px;”></div>
<p>are a completely interactive,
<div style=”height:20px;”></div>
<p>engrossing entertainment form and the elements of emotion you can
<div style=”height:20px;”></div>
<p>deal with very easily are kind of adrenaline-based: running, shooting, surviving,
<div style=”height:20px;”></div>
<p>jumping. While there are hints of romance, these games are not about getting a
<div style=”height:20px;”></div>
<p>Bond girl; if they could figure out how to get the player <i>that</i> experience,
<div style=”height:20px;”></div>
<p>who knows how it would sell? [laughs]<br />
<strong></strong><br />
<strong></strong><br />
<strong>Right. But my point wasn’t about bedding Bond chicks. It’s how games often
<div style=”height:20px;”></div>
<p>fail to explore a broad range of human emotions.</strong><br />
<strong></strong><br />
<strong></strong><br />
I actually think we’re going to get there. In the gaming business there’s an ongoing
<div style=”height:20px;”></div>
<p>conversation about the way you get players to connect emotionally with a game,
<div style=”height:20px;”></div>
<p>beyond speeding up their pulse rate when the player is shooting at something, or
<div style=”height:20px;”></div>
<p>involved in a fight or flee situation.<br />
<strong></strong><br />
<strong></strong><br />
The Holy Grail used to be “Can a game make you cry? Can a game give you the
<div style=”height:20px;”></div>
<p>same kind of emotional experience that a movie can?” I’ve talked to people who
<div style=”height:20px;”></div>
<p>said yes — a game did make them cry. But I sometimes wonder if a dear friend of
<div style=”height:20px;”></div>
<p>mine, the legendary game writer Flint Dille, has a better view on it: He talks about
<div style=”height:20px;”></div>
<p>the shared experience of multiplayer games, or the moments he shared playing
<div style=”height:20px;”></div>
<p>games with his son. He likens it more to the universal experience we all share at a
<div style=”height:20px;”></div>
<p>concert, or a sporting event.<br />
<strong></strong><br />
<strong></strong><br />
On one hand, I agree with him, and find his take on this very insightful. On the other
<div style=”height:20px;”></div>
<p>hand, there’s a scene in <i><a href="http://www.amazon.com/James-Bond-007-Blood-Playstation-3/dp/B003VKLAAU/ref=sr_1_1?ie=UTF8&#038;s=videogames&#038;qid=1288125449&#038;sr=1-1">Blood Stone</a></i>, where Nicole Hunter [the character played by
<div style=”height:20px;”></div>
<p>Joss Stone] gets hurt. I wanted it to be an emotional moment between Bond and
<div style=”height:20px;”></div>
<p>Nicole. And I wondered if we could pull it off, with just voices — however fantastic
<div style=”height:20px;”></div>
<p>and talented the actors were — and pixels. Sure, they do it in animation all the time,
<div style=”height:20px;”></div>
<p>particularly at Pixar. But it takes hundreds of hours to render a scene in something
<div style=”height:20px;”></div>
<p>like <i>Toy Story</i>, and these are games. In any case, I got a phone call after Daniel
<div style=”height:20px;”></div>
<p>Craig had done the voiceover for the scene, from someone who was in the recording
<div style=”height:20px;”></div>
<p>session. Watching Daniel Craig’s voice against the animation, the guy told me he
<div style=”height:20px;”></div>
<p>was surprised that “it was so touching. I didn’t expect to find it moving.”<br />
<strong></strong><br />
<strong></strong><br />
I don’t want to oversell this. It’s not like some tear-evoking scene in a Hollywood
<div style=”height:20px;”></div>
<p>drama. It’s just a moment in the game. But I was surprised and gratified by his
<div style=”height:20px;”></div>
<p>reaction, as that’s what I’d hoped would come through. I have to give the vast
<div style=”height:20px;”></div>
<p>majority of credit for this to Daniel Craig. With just his voice, he’s incredibly
<div style=”height:20px;”></div>
<p>convincing. I am in awe of his talent.<br />
<strong></strong><br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2010/10/James-Bond-007-Blood-Stone-Screenshots.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2010/10/James-Bond-007-Blood-Stone-Screenshots.jpg" alt="" title="James-Bond-007-Blood-Stone-Screenshots" width="606" height="341" class="aligncenter size-full wp-image-2551" /></a><br />
<strong></strong><br />
<strong>Were you working on the new <i>GoldenEye</i> game and <i>Blood Stone</i> at the same
<div style=”height:20px;”></div>
<p>time?</strong><br />
<strong></strong><br />
<strong></strong><br />
Yes, and at night I was continually getting confused about which character was in
<div style=”height:20px;”></div>
<p>which game. [Feirstein also worked on two previous Bond games (<i><a href="http://www.amazon.com/James-Bond-007-Russia-Love-Xbox/dp/B000930DP0/ref=sr_1_1?ie=UTF8&#038;s=videogames&#038;qid=1288125890&#038;sr=1-1">From Russia
<div style=”height:20px;”></div>
<p>With Love</a></i> and <i><a href="http://www.amazon.com/James-Bond-007-Everything-Nothing-GameCube/dp/B00009X3V2/ref=sr_1_2?ie=UTF8&#038;s=videogames&#038;qid=1288125808&#038;sr=8-2-catcorr">Everything or Nothing</a></i>) as well as three Bond movies (<i><a href="http://www.amazon.com/GoldenEye-Special-Pierce-Brosnan/dp/B00000K0E5/ref=sr_1_1?ie=UTF8&#038;s=dvd&#038;qid=1288125960&#038;sr=8-1-catcorr">GoldenEye</a></i>,
<div style=”height:20px;”></div>
<p><i><a href="http://www.amazon.com/Tomorrow-Never-Dies-Pierce-Brosnan/dp/B000RPCK1U/ref=sr_1_1?s=dvd&#038;ie=UTF8&#038;qid=1288125985&#038;sr=1-1">Tomorrow Never Dies</a></i>, <i><a href="http://www.amazon.com/World-Not-Enough-Pierce-Brosnan/dp/B000NIBURQ/ref=sr_1_1?s=dvd&#038;ie=UTF8&#038;qid=1288126219&#038;sr=1-1">The World Is Not Enough</a></i>).]<br />
<strong></strong><br />
<strong></strong><br />
<strong>How did you come up with the Joss Stone character?</strong><br />
<strong></strong><br />
<strong></strong><br />
She’s based on an It girl; the kind of girl who exists today who’s famous for being
<div style=”height:20px;”></div>
<p>famous, and ends up with a line of clothing, a reality show and a line of jewelry or
<div style=”height:20px;”></div>
<p>lingerie.<br />
<strong></strong><br />
<strong></strong><br />
Joss Stone has likened the character to Paris Hilton, but it could be any number of
<div style=”height:20px;”></div>
<p>women. The idea we played with is that we wanted a woman in the public eye.
<div style=”height:20px;”></div>
<p>Instead of a Bond girl who’s filled with secrets, we wanted to create someone whose
<div style=”height:20px;”></div>
<p>life was an open book. She’s sort of the exact opposite of your typical film
<div style=”height:20px;”></div>
<p>undercover agent, who lives in the shadows, with no profile. We thought it would be
<div style=”height:20px;”></div>
<p>an interesting twist on a Bond girl, and might give us some interesting ideas to play
<div style=”height:20px;”></div>
<p>with: a secret operative with a highly visible public life.<br />
<strong></strong><br />
<strong></strong><br />
<strong>But she’s an agent?</strong><br />
<strong></strong><br />
<strong></strong><br />
Not specifically. Let’s say that she is someone who MI-6 uses as a source.<br />
<strong></strong><br />
<strong></strong><br />
<strong><i>Blood Stone</i> will be an all-new chapter in the Bond games series. What was
<div style=”height:20px;”></div>
<p>your inspiration for the story?</strong><br />
<strong></strong><br />
<strong></strong><br />
I had worked with the producers — Michael Wilson, Barbara Broccoli, and Michael
<div style=”height:20px;”></div>
<p>Wilson’s sons, David Wilson and Gregg Wilson — and they had the basic outlines
<div style=”height:20px;”></div>
<p>of an idea of what would be an interesting Bond adventure, and then I collaborated
<div style=”height:20px;”></div>
<p>with them to flesh out the story and to create the characters that would populate the
<div style=”height:20px;”></div>
<p>story.<br />
<strong></strong><br />
<strong></strong><br />
<strong>What can you tell me about the plot?</strong><br />
<strong></strong><br />
<strong></strong><br />
<i>Blood Stone</i> is a full-on Bond adventure. Someone is kidnapping and killing
<div style=”height:20px;”></div>
<p>chemical researchers in London and Bond is sent on the trail to find out who’s
<div style=”height:20px;”></div>
<p>behind it and why. The story takes you from Monaco to Switzerland to Burma to
<div style=”height:20px;”></div>
<p>Russia. And it starts off with a very typical Bond opening action sequence. There’s a
<div style=”height:20px;”></div>
<p>meeting of the world’s economic ministers in Greece, like one of those G-8 or G-20
<div style=”height:20px;”></div>
<p>conferences that bring out rioters and protesters, and a terrorist is about to stage his
<div style=”height:20px;”></div>
<p>own perfect photo-op while they take the picture and Bond has to stop an
<div style=”height:20px;”></div>
<p>assassination attempt.<br />
<strong></strong><br />
<strong></strong><br />
<strong>Do you actually write these action sequences?</strong><br />
<strong></strong><br />
<strong></strong><br />
No, this is an interesting difference between games and movies. For example, in the
<div style=”height:20px;”></div>
<p><i>GoldenEye</i> movie, where Bond uses a tank to chase the villain, I sat with the film’s
<div style=”height:20px;”></div>
<p>director Martin Campbell and a storyboard artist and actually wrote out 18 pages of
<div style=”height:20px;”></div>
<p>directions. Every single thing that happens was scripted.<br />
<strong></strong><br />
<strong></strong><br />
In a game, as a writer what you would say is: “Bond exits the archives and gets into
<div style=”height:20px;”></div>
<p>a tank, which he will use to chase Ourumov.” Then you put in a line that says,
<div style=”height:20px;”></div>
<p>“Player gains control” and you just write in, “He chases him through a traffic circle.
<div style=”height:20px;”></div>
<p>He goes through city streets. They drive through construction site.” You put
<div style=”height:20px;”></div>
<p>sentences there because the gameplay is determined by the player; as opposed to in
<div style=”height:20px;”></div>
<p>movies, where it’s all predetermined by the director.<br />
<strong></strong><br />
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<strong></strong><br />
<strong>Will the game designers sometimes come up with a great action sequence and
<div style=”height:20px;”></div>
<p>come back to you to kind of flesh it out?</strong><br />
<strong></strong><br />
<strong></strong><br />
Absolutely. This is tremendously collaborative and wonderfully collaborative.
<div style=”height:20px;”></div>
<p>There’s something in <i>Blood Stone</i> where Bond goes to an underground construction
<div style=”height:20px;”></div>
<p>site and one afternoon they called up and said, “Oh, you know, we’re going to have
<div style=”height:20px;”></div>
<p>him racing against the boring machine that cuts through to build the tunnel.” That’s
<div style=”height:20px;”></div>
<p>fantastic. I hadn’t thought of that. That is like amazing and cool.<br />
<strong></strong><br />
<strong></strong><br />
So it kind of all goes back and forth. In fact, the way we came up with the arms fair
<div style=”height:20px;”></div>
<p>[for the new <i>GoldenEye</i> game] was I was sitting in a meeting in Darby, England,
<div style=”height:20px;”></div>
<p>and we were saying where can we put this and how can we make this more
<div style=”height:20px;”></div>
<p>interesting? And together, the producers, Eurocom, the developer, and Activision
<div style=”height:20px;”></div>
<p>and myself, we just said, “Well, we always wanted to do Dubai. Why don’t we make
<div style=”height:20px;”></div>
<p>it an arms fair in Dubai?”<br />
<strong></strong><br />
<strong></strong><br />
I find that people in the gaming industry, and particularly the people I worked with
<div style=”height:20px;”></div>
<p>at Activision, there’s an excitement about what they’re doing. There’s a sense that
<div style=”height:20px;”></div>
<p>we’re venturing into some new world of entertainment. Mind you, games are a huge
<div style=”height:20px;”></div>
<p>world already. But every year is another development that’s the equivalent of 3D in
<div style=”height:20px;”></div>
<p>movies. Every year there’s more processing power. Every year there’s more
<div style=”height:20px;”></div>
<p>possibilities, and I find that the level of enthusiasm in the gaming industry is just
<div style=”height:20px;”></div>
<p>totally infectious and great.<br />
<strong></strong><br />
<strong></strong><br />
<strong>The role of game writers has changed dramatically since the ’90s, when few
<div style=”height:20px;”></div>
<p>development houses bothered to even hire a writer. Now it’s not uncommon to
<div style=”height:20px;”></div>
<p>find teams of writers working alongside designers. How has that changed the
<div style=”height:20px;”></div>
<p>kinds of games we’re seeing and will see in the years ahead?</strong><br />
<strong></strong><br />
<strong></strong><br />
More emphasis is being put on narrative. In these Bond games in particular. In
<div style=”height:20px;”></div>
<p>addition to great gameplay, there’s now an expectation on the part of a lot of gamers
<div style=”height:20px;”></div>
<p>that you’ll also provide them with a storyline. So there’s this great piece of cheese at
<div style=”height:20px;”></div>
<p>the end to explain what the game was all about. It’s an additional level of the
<div style=”height:20px;”></div>
<p>experience. The games are rollercoaster rides with stories now. They’re not just
<div style=”height:20px;”></div>
<p>rollercoaster rides.<br />
<strong></strong><br />
<strong></strong><br />
<a href="http://www.mydvdinsider.com/wp-content/uploads/2010/10/james-bond-007-blood-stone-8-26-10-2.jpg"><img src="http://www.mydvdinsider.com/wp-content/uploads/2010/10/james-bond-007-blood-stone-8-26-10-2-1024x576.jpg" alt="" title="james-bond-007-blood-stone-8-26-10-2" width="512" height="288" class="aligncenter size-large wp-image-2553" /></a></p>
<p><strong></strong><br />
<strong></strong><br />
<strong></strong><br />
<strong></strong></p>
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		<title>Features</title>
		<link>http://www.mydvdinsider.com/2010/09/10/random/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=random</link>
		<comments>http://www.mydvdinsider.com/2010/09/10/random/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 21:08:23 +0000</pubDate>
		<dc:creator>cbarboza</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[backup dancers]]></category>
		<category><![CDATA[Bruce Springsteen]]></category>
		<category><![CDATA[Courtney Cox]]></category>
		<category><![CDATA[Don Cheadle]]></category>
		<category><![CDATA[Janet Jackson]]></category>
		<category><![CDATA[Jennifer Lopez]]></category>
		<category><![CDATA[Michael Jackson]]></category>
		<category><![CDATA[Tupac]]></category>
		<category><![CDATA[Wesley Snipes]]></category>

		<guid isPermaLink="false">http://www.mydvdinsider.com/?p=1480</guid>
		<description><![CDATA[<strong></strong>
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<font size="5"><font face="times new roman">
<center>5 Backup Dancers that Hoofed <div style=”height:20px;”></div>
It All the Way to Hollywood</center>
<CENTER><a href="http://www.mydvdinsider.com/2010/09/10/random/"><img src="http://www.mydvdinsider.com/wp-content/uploads/2010/09/tupacwshat-150x150.jpg" alt="" title="tupacwshat" width="150" height="150" class="alignnone size-thumbnail wp-image-1978" /></a><a href="http://www.mydvdinsider.com/2010/09/10/random/"><img src="http://www.mydvdinsider.com/wp-content/uploads/2010/09/jennifer-lopez-150x150.jpg" alt="" title="jennifer-lopez" width="150" height="150" class="alignnone size-thumbnail wp-image-1477" /></a><a href="http://www.mydvdinsider.com/2010/09/10/random/"><img src="http://www.mydvdinsider.com/wp-content/uploads/2010/09/cougar-town1-150x150.jpg" alt="" title="cougar-town" width="150" height="150" class="alignnone size-thumbnail wp-image-1979" /></a></span></CENTER>
]]></description>
			<content:encoded><![CDATA[<p><font face="times new roman">September 5, 2010<br />
<strong></strong><br />
<strong></strong></p>
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<p><font size="5"><font face="times new roman"><center><b>5 Backup Dancers that Hoofed<br />
It All the Way to Hollywood</b></center><br />
<strong></strong><br />
<center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/J4IyDoVGAU0?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/J4IyDoVGAU0?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="380" height="225"></embed></object></center><br />
<font size="4"><font face="times new roman"><br />
<center>1. DON CHEADLE (<em>It&#8217;s the Real Thing</em>, 1989)<br />
<font size="4"><font face="times new roman"><br />
Before his breakout role opposite Denzel Washington in<br />
<em>Devil in a Blue Dress</em>, Don Cheadle played a dancing<br />
car wash attendant in this Angela Winbush video.</center><br />
<strong></strong><br />
<strong></strong><br />
<center><font size="3"><font face="times new roman">&nbsp;</P><br />
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/dsUXAEzaC3Q?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dsUXAEzaC3Q?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="380" height="225"></embed></object></center><br />
<font size="4"><font face="times new roman"><br />
<center>2. WESLEY SNIPES (<em>Bad</em>, 1987)<br />
<strong></strong><br />
Yes, Wesley Snipes may do time in prison for willfully<br />
failing to file tax returns. Just think of the bigger trouble<br />
he might’ve gotten into if he actually was a member of<br />
a street gang, like the one in this Michael Jackson<br />
video, directed by Martin Scorsese.<br />
<strong></strong><br />
<strong></strong><br />
<center><font size="3"><font face="times new roman">&nbsp;</P><br />
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/129kuDCQtHs?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/129kuDCQtHs?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="380" height="225"></embed></object></center><br />
3. COURTNEY COX (<em>Dancing in the Dark</em>, 1984)<br />
<font size="4"><font face="times new roman"><br />
<center><font size="4"><font face="times new roman">When this Bruce Springsteen concert video first<br />
aired on MTV in the &#8217;80s, everyone was asking,<br />
“Who’s that the lucky girl that got pulled out<br />
of the crowd to dance onstage with The Boss?”<br />
It was future sitcom star Courteney Cox</center>.<br />
<strong></strong><br />
<strong></strong><br />
<center><object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/ChaXS3Naje4?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ChaXS3Naje4?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="380" height="225"></embed></object></center><br />
4. TUPAC SHAKUR (<em>The Humpty Dance</em>, 1989)<br />
<font size="4"><font face="times new roman"><br />
<center>Some think Tupac Shakur, who was gunned down in a Las Vegas drive-by, may have been a better actor than he was a rapper. After starting out as a backup dancer for Digital Underground (seen here), ’Pac gave a magnetic performance in the <em>Juice</em>. Director John Singleton, who later cast him in <em>Poetic Justice</em>, has talked about wanting to cast the rapper as his screen alter ego (think: Scorsese and De Niro).<br />
<strong></strong><br />
<strong></strong><br />
<center><font size="3"><font face="times new roman">&nbsp;</P><br />
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/bxmtUFrji48?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/bxmtUFrji48?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="380" height="225"></embed></object></center><br />
5. JENNIFER LOPEZ (<em>That&#8217;s the Way Love Goes</em>, 1993)<br />
<font size="4"><font face="times new roman"><br />
<center>Bronx bombshell (and current rom-com queen) Jennifer Lopez<br />
got her start as a “Fly Girl” on Fox’s <em>In Living Color</em>. She also backed<br />
that thing up as a backup dancer in this Janet Jackson video.<br />
<strong></strong><br />
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<strong></strong><br />
<strong></strong></p>
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